Participate in Hour of Code with these 4 apps

Hour of Code: Computer science apps for K-12 students

December 02, 2019

Yovana Becher • Partner Marketing Manager

3 min read

Discover coding apps in Clever Library to use in your classroom for Hour of Code this week.

This month we’re featuring four learning applications for students of all ages to participate in Hour of Code. Learn how fellow teachers are using these apps and get inspired to try them with your students during Computer Science Education Week.

Install any of the applications below and use in your classroom between December 9-13 for a chance to win one annual premium subscription to the coding app you participated with, and a Clever Academy duffel bag!*

Kodable is for grades K-5 to learn basic coding

Watch this video to learn how to set up and use Kodable in Clever.

Participate in Hour of Code with a coding lesson that also protects marine life from pollution.

Kodable is great for earlier elementary because it’s game-based and doesn’t require much reading. In Beach Cleanup, students will learn how to write simple programs to solve mazes using basic coding concepts.

What teachers say about Kodable

“Kodable was useful for learning basic coding. The students enjoyed making their own games and playing each others games. My students love playing and creating new games.” Benita C.

CodeSpark Academy teaches coding to grades 3-5 grades through interactive puzzles and game design.

Watch this video to learn how to set up and use CodeSpark Academy in Clever.

Participate in Hour of Code with a coding lesson with Snoopy and all the Peanuts characters.

Up to four players can join in the coding fun with Snoopy Snow Brawl, designed to teach students the basic concepts of sequencing, parameters and loops.

What teachers say about CodeSpark Academy

“I used codeSpark Academy to engage my early finishers. It allows my students to practice their coding skills in a fun and engaging way. The app also requires that they are concise with their movements, so it teaches them to not include extra information that is not necessary. My students LOVE IT!” – Melissa S.

Grok Learning learn-to-code platform has something for all grades 3 – 12.

Watch this video to learn how to set up and use Grok Learning in Clever.

Participate in Hour of Code with a coding lesson to feed and play with a virtual pet.

In the Virtual Pet activity, students are introduced to embedded programming, which includes learning how to display images to the screen and handle button presses.

CodeHS is a comprehensive coding platform for middle and high school students.

Watch this video to learn how to set up and use CodeHS in Clever.

Participate in Hour of Code with a coding lesson on how to program music.

Students can learn how to program their own 8 count beat patterns with the Generating Beats activity, using JavaScript block coding. Students can experiment in creating an array of beats on which to play sounds through the use of parameters.

What teachers say about CodeHS

“In my classroom, I used it for instruction with my 7th graders to let them see what coding looks like on a computer. Some of them have coded with symbols before on paper, but I wanted them to see how to make projects interactive. Some of them really enjoyed it and so did I.” – Latecha G.


*Prize pack giveaway rules: NO PURCHASE NECESSARY. Open to legal residents of the U.S. age 18 or older who teach at any of the Schools registered with Clever, and are located in districts where the Clever Library is turned on. Void where prohibited. Sweepstakes ends at 11:59:59 PM PST on 12/13/19. Odds of winning depend on the number of entries received. For full Official Rules, and prize disclosures, click here. Sponsor: Clever, Inc.